Art and Design/Technology
ART
In Key Stage 2, Art is considered to play a major role in enabling the pupils to form and express ideas and feelings. Each year group has an afternoon in the Art Room in which there is a very good range of resources available. The pupils produce work of exceptional quality, using a wide variety of media.
Through drawing, painting, printing and textiles, the pupils build upon their experience and capabilities. They learn to appreciate the work of artists and designers, past and present, and some of the greatest works of art. Recently, some of the artists studied were Arcimboldo, Van Gogh, William Morris and Pieter Breughel. While learning about some of the ancient civilisations in history lessons, they are encouraged to use this art as a starting point for their own ideas. The school has a kiln in which the children can fire and glaze their work in ceramics.
Years 4, 5 and 6 pupils who have a special interest in art have the opportunity to join an Art Club, which meets in the Art Room every other week after school. These pupils can enjoy extra activities such as wire sculpture, working with mod-roc, silk painting and batik.
A wide range of art work from Key Stages 1 and 2 is regularly displayed around the school; in classrooms, corridors, the Hall and the Art Room.
Year 5 Art Greek Icons
Year Five have captured the stylistic features of this art form and its highly decorative look. Many famous icons are furnished in precious metals and even jewels.
Yr5 Art Icons
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Year 3 Art Project - Spring 2011
Year 3 pupils have begun to look at sculpture in their Art lessons. As a starting point they looked at sculptures by Giacometti and then had a go at creating their own from plasticine. This also links with the work they have been doing in science on the human body.
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DESIGN TECHNOLOGY
At Key Stage 2, pupils undertake a variety of challenging activities. Each activity promotes an understanding of the following processes:
• developing ideas (using a range of sources of information)
• designing and planning (choosing appropriate tools/equipment/techniques)
• producing effective products (developing skills as work progresses)
• evaluating products (reflecting on the process and suggesting improvements)
The range of activities includes food technology (e.g. designing and making salads, smoothies and pizzas), construction (e.g. designing and making shelters), and control/mechanisms (e.g. designing and making moving toys).
These activities link closely with other areas of the curriculum and may involve pupils in a variety of tasks:
• using the internet and books to research information about their products (ICT)
• developing an awareness of health, safety and environmental issues (PSCHE)
• using prediction and ‘fair testing’ to assess the suitability of processes and materials (science)
• developing knowledge and understanding of the origin and location of products and their components (history and geography)



